table top
Table top games take us back to the good ole gaming days, before we had to plug in to play.
The Best Battle Master Fighter Build for Dungeons and Dragons (D&D) Fifth Edition (5E)
Fighters are the mainstay of new players and veterans alike in D&D, they can be frontliners or ranged, they can specialize in criticals like the Champion or they can bring a unique combination of Maneuvers like the Battle Master. The Fighter specializes in combat above all else, it’s in the name after all. They have high hit points and can wear the heaviest of armor, giving them a solid Armor Class. They aren’t as utility based as rogues or magic heavy as clerics and wizards, but when initiative is rolled, you’ll be glad to be playing the Fighter.
By Aspen Noble4 years ago in Gamers
How Do Reactions Work in Dungeons and Dragons (D&D) Fifth Edition (5E)
Above all else, D&D has always been a combat game. The Combat System in Dungeons and Dragons has always taken up 3/4 of the rules, with actions, and attacks, reactions, counterspells, grappling and movement constantly confusing and confounding new players. In order to get the most out of Combat you have to understand how the Action Economy works (Composed of Actions, Bonus Actions and Reactions). Today we’re focusing on Reactions!
By Aspen Noble4 years ago in Gamers
How do Bonus Actions Work in Dungeons and Dragons (D&D) Fifth Edition (5E)
Above all else, D&D has always been a combat game. The Combat System in Dungeons and Dragons has always taken up 3/4 of the rules, with actions, and attacks, reactions, counterspells, grappling and movement constantly confusing and confounding new players. Today we are going to focus on Bonus Actions. Actions, Bonus Actions and Reactions are all part of what we call ‘The Action Economy’ in Dungeons and Dragons. In D&D, not everyone always has Bonus Actions to use, but if you do have them, and you’re not using them, then you won’t be using your character as efficiently as you can be.
By Aspen Noble4 years ago in Gamers
A Guide to Legendary and Lair Actions in Dungeons and Dragons (D&D) Fifth Edition (5E)
As your players progress through any individual adventure or campaign, there always comes a point in which your characters (PCs) grow closer and closer to your planned finale or the climax to the adventure. In most cases, adventures end up against some legendary opponent or foe. A boss battle, for lack of a better term. As a DM you need to create a combat encounter that is harder, more unique, more challenging than the average encounter.
By Aspen Noble4 years ago in Gamers
How Does Initiative Work in Dungeons and Dragons (D&D) Fifth Edition (5E)
Above all else, D&D has always been a combat game. The Combat System in Dungeons and Dragons has always taken up 3/4 of the rules, with actions, and attacks, reactions, counterspells, grappling and movement constantly confusing and confounding new players. This all interacts with the DM’s encounter, the terrain and the monsters. D&D, however, is a turn based game. So even though each individual round (which takes place over the course of 6 seconds) technically happens at the same time, we break that down into turns.
By Aspen Noble4 years ago in Gamers
The Jigsaw of Life
I love jigsaw puzzles. The challenge of putting them all together. The wonderful knowledge that it is possible to succeed, even if you don’t see it when you look at a pile of pieces. The feeling of successful completion, and satisfaction of having something tangible to show for your work.
By Lisbeth Stewart4 years ago in Gamers




